Major Stability and Gameplay Patch

ErvinAMC
ErvinAMC
Jul 20, 2026 4:38 PM
107 0

This update introduces major improvements to server stability, classes, mobs, dungeons, shops, and Region One.

Stability and Permissions

  • Resolved the major memory issue causing repeated server crashes.
  • Fixed several player permission problems.
  • Restored access to important commands such as /pay.
  • Fixed guild creation and guild chat.
  • Temporarily disabled shields while combat balance is reviewed.

Classes and Combat

  • Released the first major class balance patch.
  • Buffed and reduced player abilities across all classes.
  • Improved early-game mob statistics.
  • Added infinite arrows as an Archer passive.
  • Allowed class movement abilities to be used while airborne.
  • Improved Summoner and Cleric entity positioning.
  • Added a new Cleric weapon.

Region One

  • Completed the first major Region One spawner setup.
  • Added more gathering deposits.
  • Improved early-game mob strength and combat flow.
  • Adjusted several mob spawn locations.

Dungeon Changes

  • Adjusted the difficulty of the first dungeon.
  • Players must now defeat at least 80% of dungeon enemies.
  • Reduced the ability to skip most encounters and rush to the end.
  • Dungeon difficulty will continue to be monitored.

Quests

  • Improved several quest objectives.
  • Adjusted quest instructions to make them easier to understand.
  • Added smaller quality-of-life improvements to early quests.

Shops and Items

  • Added new shop items.
  • Improved prices for building materials.
  • Removed the redstone shop category.
  • Added a custom-items category.
  • Introduced the Escape Rope for leaving caves and underground areas.

Classes, dungeons, mobs, rewards, and progression will continue to be monitored and adjusted throughout Early Access.

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