This update introduces major improvements to server stability, classes, mobs, dungeons, shops, and Region One.
Stability and Permissions
- Resolved the major memory issue causing repeated server crashes.
- Fixed several player permission problems.
- Restored access to important commands such as
/pay. - Fixed guild creation and guild chat.
- Temporarily disabled shields while combat balance is reviewed.
Classes and Combat
- Released the first major class balance patch.
- Buffed and reduced player abilities across all classes.
- Improved early-game mob statistics.
- Added infinite arrows as an Archer passive.
- Allowed class movement abilities to be used while airborne.
- Improved Summoner and Cleric entity positioning.
- Added a new Cleric weapon.
Region One
- Completed the first major Region One spawner setup.
- Added more gathering deposits.
- Improved early-game mob strength and combat flow.
- Adjusted several mob spawn locations.
Dungeon Changes
- Adjusted the difficulty of the first dungeon.
- Players must now defeat at least 80% of dungeon enemies.
- Reduced the ability to skip most encounters and rush to the end.
- Dungeon difficulty will continue to be monitored.
Quests
- Improved several quest objectives.
- Adjusted quest instructions to make them easier to understand.
- Added smaller quality-of-life improvements to early quests.
Shops and Items
- Added new shop items.
- Improved prices for building materials.
- Removed the redstone shop category.
- Added a custom-items category.
- Introduced the Escape Rope for leaving caves and underground areas.
Classes, dungeons, mobs, rewards, and progression will continue to be monitored and adjusted throughout Early Access.